
From Zero to One
Amira AI Learning
Designing an AI-powered reading platform proven to accelerate student learning outcomes
Led end-to-end product and experience design for an adaptive learning game used by top institutions, combining AI, storytelling, and gameplay to improve literacy outcomes.
Impact Bar
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Proven to match or exceed human tutoring outcomes
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Used in partnership with Carnegie Mellon & Johns Hopkins
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Shipped end-to-end from concept → product
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Led cross-functional team of 15+
Platform: Mobile & Web App
Date: Aug 2020
"Amira accelerates reading mastery by recommending appropriately challenging stories, listening as a student reads aloud, and intervening when helpful. Amira was built in partnership with top institutions including Carnegie Mellon, Johns Hopkins, and The UT-Health Science Center at Houston."
The Opportunity
Kids were spending more time on mobile, but existing learning tools failed to balance engagement with real educational outcomes.
We saw an opportunity to build a system that adapts to each student—combining gameplay, storytelling, and AI-driven feedback.
The Challenge
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Low engagement in traditional learning apps
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Lack of personalization at scale
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Gap between entertainment and measurable learning outcomes
The Solution
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We designed an adaptive learning platform that:
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Listens and responds to students in real time
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Personalizes difficulty and pacing
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Embeds learning into gameplay loops
Key Product Decisions
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Prioritized engagement loops over static learning modules
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Introduced adaptive difficulty instead of fixed curriculum
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Designed character-driven storytelling to sustain retention
Impact
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Improved engagement through game-based learning loops
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Delivered a scalable AI-driven learning system
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Established foundation for adaptive education products
What This Project Proved
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AI + storytelling can outperform traditional learning models
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Engagement is the gateway to education outcomes
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Systems thinking is required to scale learning experiences

My Role
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Defined product vision and experience strategy for an AI-driven learning platform
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Led a cross-functional team across design, engineering, and education
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Translated research and learning science into scalable product systems
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Drove alignment between product, gameplay, and educational outcomes
Team
Cross-functional team of 15+ including:
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Head of UX Game Design (2)
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Game UX Designers (4)
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Game Artist (3)
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Engineering (8)
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Education Researchers (2)
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Product Manager (1)
Areas of Ownership
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Product & UX Strategy
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Game System Design
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Creative Direction
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Roadmap & Delivery
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Versus screen - Amira
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World build - levels
The Opportunity
Kids were spending more time on mobile—but most learning apps failed to hold attention or deliver measurable outcomes.
The challenge wasn’t access to content.
It was designing a system that could engage, adapt, and teach effectively at scale.
The Approach
Adapts to each student’s reading level in real time
Combines gameplay loops with educational progression
Uses storytelling to drive engagement and retention
Provides feedback comparable to human tutoring
"Research shows that Amira accelerates reading growth as much or more than hiring a certified human tutor."

Key description of the project
This project involves defining the key student experience changes needed to make Amira a success as a parent-purchased subscription. Areas of design focus include the
nature of the Amira Avatar, the degree of gamification, the balance of oral reading versus other activities, and overall engagement/user experience.
Target Audience:
a.) The need to make Amira dramatically more engaging, with
b.) The goal of shipping in the early fall and attaining an MVP by EOY, with
c.) A constrained set of development resources, with
d.) The advantages and disadvantages inherent in having a working platform.
Design Process


Defining the characters

Moble + User Flow

